ManualGetting StartedChoosing a Guild
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Getting Started

Choosing a Guild

Guilds are Wyvern's classes — and you don't need one on day one.

Joining a guild: every hall has a join desk that asks you straight out.
Joining a guild: every hall has a join desk that asks you straight out.

Guilds are Wyvern's classes. Mages, Monks, Rangers, Paladins, Rogues, Pirates, Archers and more — each teaches skills and spells nobody else gets.

Here's the good news: you don't need one to start. Play, level up, try weapons and magic, and see what you enjoy.

When you're ready, visit a guild's hall out in the world and tap its join desk. Every guild asks for an entrance quest and a fee in gold — proof you mean it. (In a hurry? Wyvern Crowns can skip the quest.)

Tip

Ask around in town — or in the help chat — about where each guild hall is. Finding it is the first step of the pilgrimage.

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