Getting Around
Walk with the compass directions, open the world map to see where you are, and let a recall spell carry you home.
Wyvern is a big place. Most of getting around is just walking, with a couple of shortcuts for the long hauls.
Walk
Move with the compass directions:
Every direction works: n/north, s/south, e/east, w/west, the diagonals ne nw se sw, plus up and down. You can spell it out with go or move:
Walking into a door, an exit, or a friendly creature just does the sensible thing — you step through the exit or push past. (Walk into a monster and you'll attack it, so mind your step.)
See where you are
The world map shows the overworld and how the regions connect, so you can plan a route instead of wandering.
The fast way home
There's no recall command — instead, Word of Recall is a spell:
Cast it to whisk yourself back home. (See Magic & Spells for how casting works.)
Travelling together
Adventuring with friends? Follow a leader so the party moves as one:
Grouping keeps you together through the map so nobody gets left behind.
goto, teleport, and home are wizards' tools for hopping straight to a place — ordinary adventurers get around by walking, mapping, and recall magic.