Magic & Spells
Learn a spell, then cast it whenever your spell points allow — no memorising, no daily slots. Point it at a target and go.
Wyvern magic is simple to run: once you know a spell you can cast it any time, as long as you have the spell points to pay for it. There are no daily slots and nothing to memorise.
Learn a spell
You pick up spells from scrolls and teachers out in the world. See what you already know:
For the details of one spell — what it does, what it costs:
Cast it
Add at <target> (or on <target>) to aim a spell; cast list shows what you can cast right now. If you've fixed a target with target <name>, a bare cast uses it.
autocast <spell> keeps a maintenance spell — a shield, a light — refreshed for you automatically so you don't have to recast it by hand.
Spell points
Every cast spends spell points (SP). Check them on your score screen:
When you're out of SP, rest or wait for them to regenerate before casting again.
Cleaning up effects
To end a spell effect you've got running:
And to forget a spell for good:
Word of recall is itself a spell — cast word of recall whisks you home. See Getting Around for how wizards travel and how everyone else gets about.